[2] Shell Trap (20)
During your opponent's next turn, if this Pokemon is damaged by an attack (even if this Pokemon is Knocked Out), put 8 damage counters on the Attacking Pokemon.
Attack 2:
[1RR] Bright Flame (160)
Discard 2 Fire Energy from this Pokemon.
Attack 3:
[R] Nitro Tank GX Attach 5 Fire Energy cards from your discard pile to your Pokemon in any way you like. (You can't use more than 1 GX attack in a game.)