[Psychic] Psychic Removal (20) Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokémon.
Attack 2:
[Psychic][Psychic][Colorless] Powerful Hand Count the number of cards in your hand. Put that many damage counters on the Defending Pokémon. You can't put more than 7 damage counters in this way.